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Scene Environment

Environment settings shape the world around the scene content. Use them to adjust the background and surrounding feel so the scan or model sits in a clearer, more comfortable viewing context.

Scene Properties – Environment

LCC viewer

Scene Properties – Environment (LCC)Steps: Expand scene settings section → Select the Environment scene section → Expand all collapsed fieldsets (e.g. the clouds section which is collapsed when at default values)

Interface elements

ElementDetails
editor.scene-properties.environment.sky-shaderAtmosphere
Enable the physically-based sky shader (sun, atmosphere, and clouds) instead of a static skydome image.
Default: Off

Background

ElementDetails
editor.scene-properties.environment.bg-colorBackground Color
The solid background color shown when no skydome image is set.
Default: #000000
editor.scene-properties.environment.bg-opacityBackground Opacity
Set the transparency of the background color, from fully transparent to fully opaque.
Default: 1
editor.scene-properties.environment.skydome-urlSkydome
Upload or link a panoramic image (JPG/PNG/GIF) used as the scene background skydome.
editor.scene-properties.environment.skydome-templatesSkydome Templates
Choose from a set of pre-made skydome images to quickly set the scene background.

Fog

ElementDetails
editor.scene-properties.environment.fog-enableEnable Fog
Toggle scene fog, which fades distant objects into a color to simulate atmospheric depth.
Default: Off
editor.scene-properties.environment.fog-colorFog Color
Set the color that distant objects fade into when fog is enabled.
Default: #aaaaaa
editor.scene-properties.environment.fog-nearFog Near
The distance from the camera at which fog begins to appear.
Default: 1
editor.scene-properties.environment.fog-farFog Far
The distance at which fog reaches full opacity and objects are completely hidden.
Default: 50

Lights

ElementDetails
editor.scene-properties.environment.ambient-intensityAmbient Light
Set the intensity of the ambient light that illuminates the scene uniformly from all directions.
Default: 0.5
editor.scene-properties.environment.ambient-colorAmbient Light Color
Choose the tint color for the ambient light.
Default: #fffdee
editor.scene-properties.environment.ambient-splat-lightingSplat Lighting
Apply ambient light to gaussian splats, affecting their brightness and shading.
Default: Off

Ground Plane

ElementDetails
editor.scene-properties.environment.ground-showGround Plane
Toggle the ground plane, a flat surface rendered below the scene.
Default: Off
editor.scene-properties.environment.ground-colorGround Color
Set the fill color of the ground plane.
Default: #223322
editor.scene-properties.environment.ground-yGround Y
Set the vertical position (Y coordinate) of the ground plane.
Default: 0
editor.scene-properties.environment.ground-waterWater Shader
Apply an animated water shader to the ground plane for a realistic water surface effect.
Default: Off
editor.scene-properties.environment.ground-brightEditor Scene Properties Environment Ground Bright
Documentation for Editor Scene Properties Environment Ground Bright.
Default: Off

LCC viewer interface elements

ElementDetails
editor.scene-properties.environment.lights-noteLights Note
Informational note about splat lighting support for this viewer.