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Scene Environment

Environment settings shape the world around the scene content. Use them to adjust the background and surrounding feel so the scan or model sits in a clearer, more comfortable viewing context.

Scene Properties – Environment

LCC viewer

Scene Properties – Environment (LCC)Steps: Expand scene settings section → Select the Environment scene section → Expand all collapsed fieldsets (e.g. the clouds section which is collapsed when at default values)

Interface elements

ElementDetails
editor.scene-properties.environment.sky-shaderAtmosphere
Enable the physically-based sky shader (sun, atmosphere, and clouds) instead of a static skydome image.
Default: Off

Sun

ElementDetails
editor.scene-properties.environment.sun-elevationSun Elevation
Set the vertical angle of the sun in the sky, from -90° (below horizon) to 90° (directly overhead).
Default: 0.4
editor.scene-properties.environment.sun-azimuthSun Direction
Set the horizontal compass direction of the sun, from 0° to 360°.
Default: 180
editor.scene-properties.environment.sun-turbidityTurbidity
Control atmospheric haze: low values give a clear sky, high values a more hazy appearance.
Default: 10
editor.scene-properties.environment.sun-rayleighRayleigh
Adjust Rayleigh scattering, which controls the blue tint of the sky and sunset color.
Default: 2
editor.scene-properties.environment.sun-mie-coefficientMie Coefficient
Set the amount of Mie scattering, which affects haze and sun glow intensity.
Default: 0.005
editor.scene-properties.environment.sun-mie-directional-gMie Directional G
Control the directionality of Mie scattering, affecting how tight the sun glow appears.
Default: 0.8
editor.scene-properties.environment.sun-lightSun Light Source
Enable a directional light in the scene synchronized with the sun position for realistic shading.
Default: On

Clouds

ElementDetails
editor.scene-properties.environment.cloud-coverageCloud Coverage
Set how much of the sky is covered by clouds, from 0 (clear) to 100%.
Default: 0
editor.scene-properties.environment.cloud-densityCloud Density
Adjust the opacity and thickness of cloud formations.
Default: 0.4
editor.scene-properties.environment.cloud-scaleCloud Scale
Control the scale of the cloud noise pattern — larger values produce broader cloud formations.
Default: 0.0002
editor.scene-properties.environment.cloud-speedCloud Speed
Set the speed at which clouds move across the sky.
Default: 0.0001
editor.scene-properties.environment.cloud-elevationCloud Elevation
Adjust the apparent height of the cloud layer in the sky.
Default: 0.5

Fog

ElementDetails
editor.scene-properties.environment.fog-enableEnable Fog
Toggle scene fog, which fades distant objects into a color to simulate atmospheric depth.
Default: Off
editor.scene-properties.environment.fog-colorFog Color
Set the color that distant objects fade into when fog is enabled.
Default: #aaaaaa
editor.scene-properties.environment.fog-nearFog Near
The distance from the camera at which fog begins to appear.
Default: 1
editor.scene-properties.environment.fog-farFog Far
The distance at which fog reaches full opacity and objects are completely hidden.
Default: 50

Lights

ElementDetails
editor.scene-properties.environment.ambient-intensityAmbient Light
Set the intensity of the ambient light that illuminates the scene uniformly from all directions.
Default: 0.5
editor.scene-properties.environment.ambient-colorAmbient Light Color
Choose the tint color for the ambient light.
Default: #fffdee
editor.scene-properties.environment.ambient-splat-lightingSplat Lighting
Apply ambient light to gaussian splats, affecting their brightness and shading.
Default: Off

Ground Plane

ElementDetails
editor.scene-properties.environment.ground-showGround Plane
Toggle the ground plane, a flat surface rendered below the scene.
Default: Off
editor.scene-properties.environment.ground-colorGround Color
Set the fill color of the ground plane.
Default: #223322
editor.scene-properties.environment.ground-yGround Y
Set the vertical position (Y coordinate) of the ground plane.
Default: 0
editor.scene-properties.environment.ground-waterWater Shader
Apply an animated water shader to the ground plane for a realistic water surface effect.
Default: Off
editor.scene-properties.environment.ground-wave-strengthWave Strength
Set the amplitude of the water surface distortion.
Default: 0.15
editor.scene-properties.environment.ground-wave-speedWave Speed
Control how fast the water waves animate.
Default: 0.003
editor.scene-properties.environment.ground-wave-sizeWave Size
Set the scale of the water wave pattern.
Default: 20
editor.scene-properties.environment.ground-reflection-biasReflection Bias
Adjust the reflection offset to fine-tune how the water surface reflects the scene.
Default: 0.1
editor.scene-properties.environment.ground-reflection-strengthReflection Strength
Set the intensity of the water surface reflections.
Default: 0.9

LCC viewer interface elements

ElementDetails
editor.scene-properties.environment.lights-noteLights Note
Informational note about splat lighting support for this viewer.
editor.scene-properties.environment.bg-colorBackground Color
The solid background color shown when no skydome image is set.
Default: #000000
editor.scene-properties.environment.bg-opacityBackground Opacity
Set the transparency of the background color, from fully transparent to fully opaque.
Default: 1
editor.scene-properties.environment.skydome-urlSkydome
Upload or link a panoramic image (JPG/PNG/GIF) used as the scene background skydome.
editor.scene-properties.environment.skydome-templatesSkydome Templates
Choose from a set of pre-made skydome images to quickly set the scene background.