Scene Environment
Environment settings shape the world around the scene content. Use them to adjust the background and surrounding feel so the scan or model sits in a clearer, more comfortable viewing context.

LCC viewer
Steps: Expand scene settings section → Select the Environment scene section → Expand all collapsed fieldsets (e.g. the clouds section which is collapsed when at default values)
Interface elements
| Element | Details |
|---|---|
| Atmosphere Enable the physically-based sky shader (sun, atmosphere, and clouds) instead of a static skydome image. Default: Off |
Background
| Element | Details |
|---|---|
| Background Color The solid background color shown when no skydome image is set. Default: #000000 | |
| Background Opacity Set the transparency of the background color, from fully transparent to fully opaque. Default: 1 | |
| Skydome Upload or link a panoramic image (JPG/PNG/GIF) used as the scene background skydome. | |
| Skydome Templates Choose from a set of pre-made skydome images to quickly set the scene background. |
Fog
| Element | Details |
|---|---|
| Enable Fog Toggle scene fog, which fades distant objects into a color to simulate atmospheric depth. Default: Off | |
| Fog Color Set the color that distant objects fade into when fog is enabled. Default: #aaaaaa | |
| Fog Near The distance from the camera at which fog begins to appear. Default: 1 | |
| Fog Far The distance at which fog reaches full opacity and objects are completely hidden. Default: 50 |
Lights
| Element | Details |
|---|---|
| Ambient Light Set the intensity of the ambient light that illuminates the scene uniformly from all directions. Default: 0.5 | |
| Ambient Light Color Choose the tint color for the ambient light. Default: #fffdee | |
| Splat Lighting Apply ambient light to gaussian splats, affecting their brightness and shading. Default: Off |
Ground Plane
| Element | Details |
|---|---|
| Ground Plane Toggle the ground plane, a flat surface rendered below the scene. Default: Off | |
| Ground Color Set the fill color of the ground plane. Default: #223322 | |
| Ground Y Set the vertical position (Y coordinate) of the ground plane. Default: 0 | |
| Water Shader Apply an animated water shader to the ground plane for a realistic water surface effect. Default: Off | |
![]() | Editor Scene Properties Environment Ground Bright Documentation for Editor Scene Properties Environment Ground Bright. Default: Off |
LCC viewer interface elements
| Element | Details |
|---|---|
![]() | Lights Note Informational note about splat lighting support for this viewer. |


