Skip to content

Marker

The Marker section controls the identity and appearance of the selected marker.

Use the thumbnail area to create or refresh a preview image. Use Type for marker style and Color for scene-visible color.

The Transform and Advanced settings groups are collapsed by default. Open them when you need more detailed placement or marker behavior options, and leave them closed when you only need to make a quick visual change.

Marker Properties – MarkerSteps: Expand markers section → Select the first marker in the list to open the properties panel → Open the Marker section → Expand all collapsed fieldsets in the Marker section

Interface elements

ElementDetails
editor.marker-properties.marker.thumbnailThumbnail
Create the thumbnail for the marker.
editor.marker-properties.marker.typeType
The visual type or shape of the marker.
editor.marker-properties.marker.pane-idSplit Pane
Assign this marker group to a split-view pane.
editor.marker-properties.marker.colorColor
Pick the color for the marker.
editor.marker-properties.marker.textureTexture
Choose an image to use as texture.
editor.marker-properties.marker.video-textureVideo Texture
Choose a video to use as texture.
editor.marker-properties.marker.transform-sectionTransform Settings
Modify the marker transform.
editor.marker-properties.marker.transformTransform
Modify the translation, rotation and scale.
editor.marker-properties.marker.relative-to-cameraRelative To Camera
Use translate and rotation as relative offsets from the current camera.
editor.marker-properties.marker.target-mouseTarget Mouse
When enabled, the marker rotation follows the current mouse target in the scene.
editor.marker-properties.marker.shaderShader
Custom shader settings.
editor.marker-properties.marker.advanced-settingsAdvanced Settings
Configure the more advanced settings.
editor.marker-properties.marker.hide-in-menuHidden
Hide the marker in menu and other navigation components.
editor.marker-properties.marker.privatePrivate
The marker is only visible for you.
editor.marker-properties.marker.collisionsCollisions
Choose if the shape is used for visuals, collisions or both.
editor.marker-properties.marker.reflectionsReflections
Choose if the marker reflects in mirror and water surfaces.
editor.marker-properties.marker.reflection-mapReflection Map
Whether a lightweight reflection map is used instead of a real reflection (uses fewer resources).
editor.marker-properties.marker.brightBright
Ignore scene lighting, uses a bright color instead.
editor.marker-properties.marker.wireframeWireframe
Show the shape as a wireframe.