Menu bar
Purpose
The Menu bar is the top-level command layer for editor actions and mode-level controls.
Main controls
- Scene-level actions such as save/discard and editor state controls
- Quick access commands tied to current editor context
- Keyboard shortcut entry points for high-frequency actions
Typical workflow
- Open the scene in edit mode.
- Use Menu bar commands to trigger save/discard and top-level editor actions.
- Use shortcuts for faster execution while staying in the 3D canvas.
Behavior notes
- Commands are context-aware and depend on active scene/editor state.
- Shortcut handling is active only when focus is not in text inputs.
- Access-sensitive actions can be limited by session and project permissions.
