Skip to content

Menu bar

Purpose

The Menu bar is the top-level command layer for editor actions and mode-level controls.

Main controls

  • Scene-level actions such as save/discard and editor state controls
  • Quick access commands tied to current editor context
  • Keyboard shortcut entry points for high-frequency actions

Typical workflow

  1. Open the scene in edit mode.
  2. Use Menu bar commands to trigger save/discard and top-level editor actions.
  3. Use shortcuts for faster execution while staying in the 3D canvas.

Behavior notes

  • Commands are context-aware and depend on active scene/editor state.
  • Shortcut handling is active only when focus is not in text inputs.
  • Access-sensitive actions can be limited by session and project permissions.